- An account to access into indigitall console. If you don't have it, please contact with us here.
- The next thing is to have a project associated with the application web (web browsers) and / or mobile (android, ios). See more details here.
It is important since the project contains the configuration data of your application, that is, the domain where your website is hosted, the safari or iOS certificates or the firebase key that android uses. It all depends on the platforms (web or app) that the project uses.
- You will need the App Key of the project, which is the key that our system uses to identify it, so it is unique for each project. You can find it in the administration console within the Configuration section in the Projects tab. You can see it in the following image, and to copy it, it is easy to click on the icon next to the key (App Key)
- For android
- For iOS
This article shows the minimum development that must be done to start registering devices and being able to carry out the first push campaigns.
The indigitall SDK is compatible with Google messaging services, through the Firebase platform and with the services of HMS or Huawei Mobile Services of Huawei.
Our SDK is available via pub.dev.
pub.dev it is a package management system. It consists of a command line client and an online database of public and private packages.
Import the plugin
To import the SDK into your project, follow these steps:
- Open file pubspec.yaml located inside the application folder, and add indigitall_flutter_plugin below the dependencies section as shown below:
dependencies: flutter: sdk: flutter indigitall_flutter_plugin: ^0.4.1
- Run this line in the console to import the plugin:
$ flutter pub get
From Android Studio / VS Code: click on Packages get in the message box that appears at the top right of pubspec.yaml.